Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at /home/content/34/5336434/html/carbon-minds/index.php:2) in /home/content/34/5336434/html/carbon-minds/qa-include/app/users.php on line 146

Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/34/5336434/html/carbon-minds/index.php:2) in /home/content/34/5336434/html/carbon-minds/qa-include/app/users.php on line 146

Warning: Cannot modify header information - headers already sent by (output started at /home/content/34/5336434/html/carbon-minds/index.php:2) in /home/content/34/5336434/html/carbon-minds/qa-include/app/users.php on line 1054

Warning: Cannot modify header information - headers already sent by (output started at /home/content/34/5336434/html/carbon-minds/index.php:2) in /home/content/34/5336434/html/carbon-minds/qa-include/qa-page.php on line 377
A new JMod with a love for bossing is given free reign on a job. - Carbonminds

A new JMod with a love for bossing is given free reign on a job.

0 votes
asked Aug 19, 2020 in Technology by Dingbest (1,470 points)

From one survey, we've seen two questions which contradict JMod statements on design philosophy. For me, this seems to prove that polls experience no form of vetting until the blog is uploaded. As a community, we ought to be concerned to hear one thing only to see action. Content updates that are proposed need to be internally checked for consistency with RuneScape gold match direction prior to going 19, and design philosophy. As stakeholders of RuneScape, gamers will continue to voice their views on topics of game integrity, but the notion of a free boss bypass (Which the poll blog says"We believe it also jeopardized the integrity and total balance of their content" about -- Making us question why such an overpowered mechanic has been suggested in the first place).

Skilling resources coming around teleports to bosses from PVM and the query must have all been checked off by senior developers before submitting to be certain that the content match Oldschool Runescape. This point is on no account intended as any sort of attack. Our JMods should not be attacked by anybody or do anything to damage the connection between gamers and developers. That having been said, the"Words from the developer" section in the Boss Slayer Master blog are incredibly worrying to me and further highlight the substantial need for this kind of internal consistency. "This will be my first proper project. I have been on the Old School team for a few months now and have managed to use parts of my training on the Poll 71 jobs".

A new JMod with a love for bossing is given free reign on a job. In the proposition we see a complete disregard for stances concerning match design/design philosophy for Oldschool Runescape which aren't addressed until negative reactions are received from players. Number of time spent with the company aside, any content update should be assessed by the team to make certain that nothing damaging enters RuneScape and consistency will be upheld. I am not alone in believing that a Boss Slayer Master has the potential to upend the meta and tank the market and I believe the ideal way to deal with the present situation is to scrap the poll and begin. Don't consider this as an assault against Mod Arcane -- I think we all could take this scenario as a valuable learning experience.

We will need to ask transparency on these issues and see whether they've decided on RuneScape management, whether they've a design philosophy and whether there's anyone internally who guarantees that content updates remains consistent with those aims. It seems that we've seen a wandering besides JMod decisions and player opinion although our JMods have been quite forthcoming in relation. It is my hope that this article can bring the JMods and the playerbase closer to achieve the vision of community driven articles we believed in if Oldschool Runescape first introduced. I'd welcome the opportunity to do so, if any JMods would like to talk about this further.What I get out of This runescape game

It's been mentioned a million times before and I will say it again, you never really quit Runescape, you just take breaks. With OSRS the allure for the most part is nostalgia I presume, and also the ease of pretty much everything. As somebody who does not participate at all in PvP and in PvM (largely into skilling and questing) there really isn't a reason. Maxing out even a single skill in OSRS is a massive grind, and there are a lot of abilities, some simpler to level than others. Among the greatest features of both OSRS and RS3 is that the quests, I've often heard it said that no other MMO does questing quite like Runescape. And the two versions of RuneScape possess their worth.

While I do like how extreme the grind to level up is I feel like it is due to the mill once I eventually get there, I get that feeling of accomplishment. I Wish there was more of a pay off for spending all that time leveling abilities to their max. OSRS doesn't do the whole"effort = reward" aspect very well. This version of Runescape isn't really optimized for group versus solo play. A good deal of aspects of RuneScape's group content is content that is dead or cheap OSRS gold outdated and nowadays anyways it's gotten worse because most players prefer to play solo. RuneScape doesn't really feel cluttered, but it feels as though it has no clear direction with its general content upgrades, a little bit of everything there and here. OSRS's community tends to be poisonous, which can take away from lots of the pleasure of playing RuneScape, it causes you to wonder if you should stick with it or not. No micro-transactions except for bonds, so that will help I think.

Please log in or register to answer this question.